The Six Week Cycle
Six weeks… What if something’s so huge it’s going to take longer? We believe there’s a great six week version of nearly everything. Occasionally some things fall outside of this limit — deep R&D projects, brand new tech we’ve never used before, etc. But we’ve come to discover that nearly everything important can be done in six weeks or less. And done well. The secret to making this possible is something we call scope hammering. We take the chisel to the big block of marble and figuring out how to sculpt, nip, and tuck a feature into the best six-week version possible. It’s all about looking carefully at a feature and figuring out the true essence. Not what can it be, but what does it need to be? Before any project is included in a cycle, we’ve already figured out what we think the six week version is. We don’t include planning in the cycle time — all the planning and consideration happens in the pitch. It has to happen before the work is slated to be done by a team. That way the six weeks is all implementation and execution. No time is spent on big unknowns — we try to make sure all the big stuff is known enough before we get started.